Almost everything is based on "what is out there in the world that I haven't seen yet". From railways to arenas, everything had a function because mining wasn't as interesting as it once was.ġ.3 to 1.7 (possibly): Fourth Minecraft Age: Exploration, exploration, exploration. People were focused on "what can I do now", since the game of diggy holes was ending sooner. RP2 was an almost essential mod, and BC released BC3! That was impressive back then.īeta 1.8 to 1.2.5: Third Minecraft Age: Hunger - fighting enemies was an engaging experience. Most mods were interestingly growing, and you could automate essentially ANYTHING. It was something that started separating the community.īeta 1.8 to 1.0: Second Modded Minecraft Age: The mods were rebooted - IC2, BC2, TC2 and EE2 were born, and so was Forestry (which was turning into a powerful addon), CC and Railcraft, RP2 was starting to take shape.ġ.0 to 1.2.5: Third Modded Minecraft Age: Maturation of the reboots. It was something new, with features people hadn't seen yet. Also some mods that weren't really fancy (pistons).īeta 1.5 to Beta 1.7.3: Second Minecraft Age, First Modded Minecraft Age: we had IC, TC1, BC. I separate Minecraft and Modded Minecraft in Ages (after Beta) in terms of Game Design (I will try to separate based on Technology later on):īeta 1.0 to Beta 1.4: First Minecraft Age: people often played vanilla and toyed around with redstone, which was fun - we had redstone computers back then, no fancy CC things or RP2.
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